Work

Projects

School, professional and personal work. Every entry states what I did myself.

  • Screenshot of the Ludix back office, editing a job posting

    Academic·2026

    Ludix

    A video game store as two clients, an Android app and a web back office, served by a single REST API.

    • Laravel
    • PHP
    • Android Studio
    • Java
    • +3

    View project

  • Neon 3D render of an AI prompt input bar, cursor waiting for text

    Professional·2025

    AI-augmented internal systems

    Two distinct professional tools where a language model does part of the work: one proposes site edits as pull requests, the other processes inbound emails all the way through to entry in a third-party system.

    • TypeScript
    • Zod
    • Astro
    • Cloudflare Workers
    • +4

    View project

  • Montage of several agency-delivered websites

    Professional·2025-2026

    Showcase and institutional websites

    Several sites delivered for agency clients: institutional, professional and community organisations, in Astro and WordPress.

    • Astro
    • SCSS
    • TypeScript
    • WordPress
    • +2

    View project

  • Screenshot of creating a product listing on Amazoom

    Academic·2025

    Amazoom

    An online camera store: catalogue, cart, orders and an admin back office. Written in plain PHP and JavaScript, no framework.

    • PHP
    • JavaScript
    • HTML
    • CSS
    • +1

    View project

  • AnswerIt home page showing a feed of posts

    Personal·2023

    AnswerIt

    A minimal social network: posts, replies, accounts. Built as the final project for HarvardX CS50x.

    • Python
    • Flask
    • SQLite
    • JavaScript
    • +2

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  • Gameplay from Oups! showing a comic-styled level

    Personal·2025

    Oups!

    A narrative, multi-level game designed and shipped in 48 hours at Game Jam Sherbrooke 2025, on the theme "chain reaction".

    • Unity
    • C#
    • Photoshop

    View project

  • Pixel art gameplay from Just Sleep

    Personal·2024

    Just Sleep

    A game produced in 48 hours at Game Jam Sherbrooke 2024, with a team of three people who had never made a video game.

    • Unity
    • C#
    • Krita

    View project