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Personal · 2025

Oups!

A narrative, multi-level game designed and shipped in 48 hours at Game Jam Sherbrooke 2025, on the theme "chain reaction".

Gameplay from Oups! showing a comic-styled level

Oups! came out of a 48-hour constraint and a randomly drawn theme: “chain reaction”. There were two of us.

A game jam doesn’t teach you to code well. It teaches you to cut. Half the work is recognising, around hour thirty, which ideas won’t survive the deadline, and dropping them early enough for the rest to stand up.

Highlights

  • Shipped in 48 hours, from concept to playable game, with two people.
  • Imposed theme: "chain reaction". The constraint shaped the mechanics as much as the story.
  • I handled the Unity development, the comic-style illustration and the level design.
  • The game is playable in the browser, on itch.io.
Gameplay from Oups!