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Personal · 2024
Just Sleep
A game produced in 48 hours at Game Jam Sherbrooke 2024, with a team of three people who had never made a video game.

My first game jam, and the first time I led anything. The other two team members had never touched Unity.
In 48 hours with beginners, the difficulty isn’t technical: you have to break the work into tasks someone learning the tool can finish, and recognise quickly when a task was badly broken down. The game shipped on time.
Highlights
- I led a team of three participants who were new to game development.
- Imposed theme: "innocence".
- Unity development in C#, and pixel art animation in Krita.
- Leading beginners over 48 hours forces you to break work into genuinely achievable tasks.