All projects

Personal · 2024

Just Sleep

A game produced in 48 hours at Game Jam Sherbrooke 2024, with a team of three people who had never made a video game.

Pixel art gameplay from Just Sleep

My first game jam, and the first time I led anything. The other two team members had never touched Unity.

In 48 hours with beginners, the difficulty isn’t technical: you have to break the work into tasks someone learning the tool can finish, and recognise quickly when a task was badly broken down. The game shipped on time.

Highlights

  • I led a team of three participants who were new to game development.
  • Imposed theme: "innocence".
  • Unity development in C#, and pixel art animation in Krita.
  • Leading beginners over 48 hours forces you to break work into genuinely achievable tasks.
Gameplay from Just Sleep